Building costs, output and adjacency
Compare construction, external power requirements, output or service, adjacency and pollution for six buildings. Values come from the publisher-hosted official community wiki, read on 19 October 2026, rather than the older Fandom Demo list. Each detail page links its exact source and preserves any source conflict. This is a verified selection, not a claim to cover every building or a calibrated production calculator.


6 of 6 buildings
| Building | Construction | External power | Output / service | Adjacency | Pollution |
|---|---|---|---|---|---|
| Hut | 4 Wood, 4 Stone | No external power requirement in the Buildings table | Housing for 2 Peeps, not a manufactured resource | Two Potato Patches: +20% happiness. Two Houses: -20% happiness and +30% food/drink storage. Three other Huts: +1 housing and -20% food/drink energy recovery. | None |
| Mine | 4 Wood, 6 Stone, 4 Iron, 3 Tools | No external power requirement in the Buildings table | Iron Ore, Copper Ore, Stone or Sand from deposits; listed task time 2 seconds | Another Mine: +20% resources/cycle and +25% pollution. One underwater neighbor: -25% pollution and -20% production speed. | Low |
| Woodcutter | 2 Tools, 6 Wood | No external power requirement in the Buildings table | Trunks become Wood and Wood Waste; listed task time 5 seconds | Five Forests, with the road on the remaining side: +30% storage. Another Woodcutter: -20% production speed. | None |
| Storage Shed | 4 Stone, 2 Tools, 3 Iron, 2 Wood | No external power requirement in the Buildings table | Storage service: four stacks of 20, configurable as the same or different resources; one base hauling worker | One Hut: +1 worker slot | None |
| Burner Generator | 3 Tools, 4 Wood, 6 Stone, 10 Iron | Generates power; no external power input in the Buildings table | Wood or Wood Waste becomes Power and Soot; listed task time 15 seconds | Four empty neighboring tiles, including roads: -20% speed and -25% pollution | Source conflict: building infobox says High; article prose and the Pollution table say Medium |
| Cleaner | 5 Iron, 5 Steel, 4 Stone, 6 Tools, 6 Planks | No external power requirement in the Buildings table | Pollution removal using Soot and Water, or Chemicals; task times listed as 4 and 8 seconds | One Sludge Dehydrator: +20% speed. Three Forests: -20% speed. | None |
Farmhouse
The Hooded Horse starter guide says the Farmhouse supports three crops at once. Check roads, staffing and the selected crop method before assuming an idle field is a bug. No unverified crop yield or complete adjacency record is published here, so this entry does not generate an indexed statistics page.
Reformer
Player reports describe Obstructium-removal jobs blocked by breathable atmosphere at the target, even when lasers and batteries are available. These reports do not establish a complete construction, per-tile consumption or adjacency record. Use the Obstructium checklist and inspect the warning on every target tile; this entry does not generate an indexed statistics page.
Compare related inputs on resources and the shared rules on systems. Additional building records will be generated only after their required fields have sources.
Sources
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