Known bugs, sorted by whether a hotfix names them

I built this list from the Steam news posts for Hotfix #1 through #4 and from discussion titles that still have no matching fix line. Status is as of 19 October 2026. There is no public bug tracker, so “still open” means “I cannot find an official fix,” not “the studio confirmed it.”

Kewa travelling toward a star with a dialogue panel, Steam store screenshot
Kewa travelling toward a star with a dialogue panel, Steam store screenshot. © Balancing Monkey Games / Hooded Horse.
A green inhabited planet viewed from orbit, Steam store screenshot
A green inhabited planet viewed from orbit, Steam store screenshot. © Balancing Monkey Games / Hooded Horse.

Named in a hotfix

  • Building stuck while moving, including a cancel by a Peep — #1, #2, and a cancel-move control in #4.
  • Generator overlay drawing pollution range — #1, now power range.
  • Green tiles with no generator connected — #3.
  • Kitchen adjacency bonus stopping output — #3.
  • Wild Flowers and Meadows blocked until 20 Power had been produced in the current session — #3 fixes this erroneous session check.
  • Roads with a resource cache that would not demolish — #3.
  • Forest planting or composting outside atmosphere slowing the game — #3.
  • Research Facility movable during research — #3 now blocks that move.
  • Overlapping Kewa dialogue freezing progress — #3. Saves already stuck stay stuck.
  • Smoke and construction particles vanishing — #2. Tutorial turning back on after a new player disabled it and entered Difficulty Settings — #2.
  • Free placement that ignored the road you added later — #4.

Improved, not closed

Hotfix #3 lowered the chance that the breathable zone generates with no sand. Players who still cannot extract sand are not looking at a fully closed issue. Iron and stone running out is a different problem and is not in that note. Iron and stone.

Player reports with no fix line I can cite

  • Riverbed pollution: players suggest planting a nearby tree, and a developer marked that reply as the answer. No general riverbed repair is named in Hotfix #1–#4.
  • Research Facility stuck at 99/100 Power: a developer suggests checking whether a newly placed building cut a Power Line. That is a connection diagnostic, not confirmation of a general research bug.
  • Cannot get beeswax: the player reports a 10:0 trade offer; a developer requests an in-game report and save to investigate. No universal recipe change or confirmed fix is named.
  • Automated trading and Asteroid Mine: a player alleges a corrupted game. Keep a separate save before testing a workaround; this page has not reproduced the failure.

The unlock-on-load report describes flower placement failing with a 0/20 Power state after reloading. It matches the session-power failure described in Hotfix #3, so it should not be listed as a wholly unrelated unfixed unlock defect. This comparison does not verify repair of every player save.

Reports that do not establish a current 1.0 bug

The park-bench production report dates to 6 July 2026, before 1.0; it is not evidence the launch build still has that issue. The Reddit Person Bug post contains a picture and a brief question without reproducible steps. Neither is listed here as an officially open 1.0 defect.

Report new cases with F11 inside the game. Include the observed behavior, game build, steps and a save where possible. Version notes: updates.

Sources

Checked .